State of AI 2026 Report Is Live!

Blog

AI Insights · Timothy · July 2022

Top 5 Hack and Slash Android Apps in Australia, Q2 2022

Discover the performance trends of the top 5 Hack and Slash games on Android in Australia during Q2 2022, including downloads, revenue, and active users.

Top 5 Hack and Slash Android Apps in Australia, Q2 2022

In Q2 2022, the Australian Android market saw intriguing trends among the top 5 Hack and Slash games. Here's a detailed look at the performance of these titles, based on data from Sensor Tower.

Disney Mirrorverse

Throughout the quarter, weekly revenue for Disney Mirrorverse experienced a significant fluctuation, peaking at approximately $6.6K in mid-April before gradually declining to around $1.8K by mid-June. Weekly downloads showed a steady decrease from 4.1K at the start of the quarter to just 317 in early June, but saw a slight rebound to 1.4K by the end of June. Active users followed a similar trend, starting at 2.4K and dropping to 1.5K by mid-June, with a slight recovery to 2.8K by the end of the quarter.

Action Taimanin

Action Taimanin's weekly revenue remained relatively stable, hovering around $600 to $1K, with a peak of $1K in early April. Weekly downloads saw a notable spike to 897 in mid-April but dwindled to zero by mid-June. The game's active user base grew from 68 at the start of the quarter to a peak of 790 in mid-May, then gradually declined to 419 by the end of June.

Honkai Impact 3

Honkai Impact 3 showed remarkable revenue growth, peaking at $65.9K in late May. Weekly downloads remained relatively low, fluctuating between 161 and 276 throughout the quarter. Active users started at 1.8K in late March, saw a slight decline to 1.1K by early June, and remained steady around that mark till the end of the quarter.

Ronin: The Last Samurai

Ronin: The Last Samurai's revenue was modest, peaking at $431 at the start of the quarter before settling around $100-$200. Weekly downloads were consistent, ranging between 146 and 250. Active users showed a slight fluctuation, starting at 1.2K and ending at a similar level, with minor peaks and troughs in between.

MARVEL Future Fight

MARVEL Future Fight's revenue saw significant peaks, reaching $10.1K in early May. Weekly downloads were relatively low, fluctuating between 112 and 275. Active users started strong at 5.2K, peaked at 5.9K in late April, and ended the quarter at approximately 4.8K.

These insights offer a glimpse into the dynamic performance of Hack and Slash games on Android in Australia during Q2 2022. For more detailed analysis and data, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2022